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Tracking via solving VR tracker data from SteamVR.


Character Tracking

Warudo currently supports 6-point character tracking. After setting up motion capture to use SteamVR, go to the SteamVR Character Tracker asset and click the Setup / Calibrate button. You will see a list of trackers that you can assign to different body parts. Then, you will be asked to perform a T-pose to calibrate the trackers.


We will add support for elbow, knee, and chest trackers in the future.

After calibrating, you can expand each tracker to visualize the tracking sphere and adjust its Position Offset and Rotation Offset. This is especially useful if the trackers are not placed at the exact place on your body. For example, if your head tracker is put on top of your head, you should adjust the Position Offset to move the tracking sphere downwards, so that it matches your head position relative to the tracker.

Prop Tracking

In Warudo, create a new SteamVR Prop Tracker asset and select the VR Device that you would like to track. You may also want to select the Reference Frame to be your character asset. Then, for Target Asset, select the Warudo prop/camera that you would like to control.


If you would like to access prop tracking data in blueprints, you can use the Get SteamVR Prop Tracker Data node.

Accessing Raw Device Data

If you would like to access raw device data in blueprints, you can use the Get SteamVR Device Data node. This node returns the position and rotation of the specified VR device (e.g., tracker, controller, HMD).

Frequently Asked Questions

Please refer to Overview and Customizing Pose Tracking for common questions.


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上次更新于 2024.07.11