Creating Your First Plugin Mod
In the last tutorial, we used Playground to load a custom node and a custom asset. However, this comes with limitations: you aren't able to reference any Unity assets, so if you are looking to create a node that spawns a custom Unity particle prefab, you are out of luck with Playground.
In this tutorial, we will use the Warudo SDK to build a plugin mod that contains the HelloWorldNode
and CookieClickerAsset
we just created. A plugin mod not only allows you to store and reference Unity assets, but also allows you to distribute your custom nodes and assets to other users.