Animating the Camera
Enough fun with our character! Let's see how we can incorporate some cinematic camera movements into our stream. In this tutorial, we will learn how to add simple but effective camera animations.
If you are a Warudo Pro user, you can also use the director asset to create camera animations.
Our character is dancing, and the camera is moving along!
Animating an Orbit Character Camera
The protagonist of this tutorial is the Camera Orbit Character node. Let's drag it out to the node editor, and take a closer look:

The Camera Orbit Character node essentially records and replays the camera's parameters under the Orbit Character control mode. We will simply use our mouse to move the camera around, and let the node record where we move the camera to, how much we zoom in and pan around, etc. Then, we can trigger the node at anytime so that the camera moves to the recorded position and orientation.
If you haven't yet, set Camera → Control Mode to Orbit Character.
Let's try it out! For example, I want to showcase my character's fluffy tail to my viewers, so I rotate the camera around to the back of my character:

Then, I click on the Align Target With Main Camera button on the node; the node then records the camera's position and orientation in the Target data input. Now, I can rotate my camera back to the front, but whenever I trigger the node, the camera will move to the back of my character and show my tail!
We can easily come up with a blueprint like this:

This allows me to press B to toggle between the front and back of my character anytime!
Now it's your time! Try to create a camera blueprint of your own, and see what interesting camera movements you can come up with for your character.
Play around with the Transition Time and Transition Easing options to see how they affect the camera movement! For Transition Easing, InOutSine is a great starting choice for natural camera movements.