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Data Folder

The data folder of Warudo is a folder names StreamingAssets, which is used to store various data files that Warudo can use.


How to find it

You can click MenuOpen data folder to open it.

It is usually located at path:

<STEAM_ROOT_DIR>\steamapps\common\Warudo\Warudo_Data\StreamingAssets

Subfolders

The data folder contains multiple subfolders, used to categorize different types of files.

Details are as follows (in alphabetical order):

Binaries

This folder contains some binary files related to the program.
Please do not delete or modify them.

CharacterAnimationProfiles

This folder is used to store the character's animation profile files.

Supported Format: JSON (*.json)

When you use the “Save Animation Profile” button in the “Animation” Section of the “Character” Asset, the character's current animation settings will be saved to this folder.

You can use the profile files in the following scenarios:

  • Character” Asset – “Animation” Section – “Load Animation Profile” Button
  • Load Character Animation Profile” Node – “Animation Profile” Port

You can also open this folder directly using the “Open Animation Profiles Folder” button in the “Animation” Section of the “Character” Asset.

CharacterAnimations

This folder is used to store character animation files that the characters can play.

Supported Formats:

You can use the animation files in the following scenarios:

  • Character” Asset – “Animation” Section – “Idle Animation” Option
  • Character” Asset – “Animation” Section – “Overlaying Animations” – “Animation” Option
  • Character Animation Source” Node – “Value” Port
  • Get Random Character Animation” Node – “Character Animations” Port
  • Play Character One Shot Overlay Animation” Node – “Animation” Port
  • Play Character Idle Animation” Node – “Animation” Port

You can also open this folder directly using the “Open Character Animations Folder” button in the “Animation” Section of the “Character” Asset.

CharacterExpressionProfiles

This folder is used to store the character's expression profile files.

Supported Format: JSON (*.json)

When you use the “Save Expression Profile” button in the “Expressions” Section of the “Character” Asset, the character's current expression settings will be saved to this folder.

You can use the profile files in the following scenarios:

  • Character” Asset – “Expressions” Section – “Load Expression Profile” Button

You can also open this folder directly using the “Open Expression Profiles Folder” button in the “Expressions” Section of the “Character” Asset.

Characters

This folder is used to store character model files.

Supported Formats:

You can use these files in the “Source” Option of the “Character” Asset.

You can also open this folder directly using the “Open Characters Folder” button in the “Character” Asset.

Clients

This folder contains some files related to the program.
Please do not delete or modify them.

Environments

This folder is used to store enviroment files.

Supported Format: Warudo Environment Mod (*.warudo)

You can use these files in the “Source” Option of the “Environment” Asset.

You can also open this folder directly using the “Open Enviroments Folder” button in the “Enviroment” Asset.

HandGestureProfiles

This folder is used to store the character's hand gesture files.

Supported Format: JSON (*.json)

When you use the “Record New Hand Gesture” button in the “Detect Character Hand Gesture” Node, the character's hand gesture will be saved to this folder.

You can use the profile files in the following scenarios:

  • Detect Character Hand Gesture” Node – “Gesture” Port

HandPoses

This folder is used to store character's hand pose files.

Supported Formats: (Under development ...)

You can use the hand pose files in the following scenarios:

  • Character” Asset – “Animation” Section – “Override Hand Poses” Option – “Pose” Option
  • Enable Character Override Hand Pose” Node – “Pose” Port

Images

This folder is used to store the image files.

Supported Format: Image formats

You can use the image files in the following scenarios:

  • Spawn Sticker From Local Image” Node – “Image Source” Port – “Get Random Local Image” Node – “Images” Port
  • Screen” Asset – “Image Source” Option (“Content Type” should be “Image”)
  • Discover” Panel – “Published Items” Tab – “Create Item” – “Preview Image” Option

LipSyncProfiles

This folder contains some files related to the program.
Please do not delete or modify them.

Localizations

This folder contains some files related to the program.
Please do not delete or modify them.

MMD

Supported Format: Vocaloid Motion Data (MikuMikuDance) (*.vmd)

You can use the files in the following scenarios:

  • MMD Player” Asset – “Character Motion” Option

Motions

Supported Format: Warudo Animation Data (*.wanim)

You can create the Warudo Animation Data files by “Motion Recorder” Asset.

You can use the files in the following scenarios:

  • Motion Player” Asset – “Motion Sources” Option

You can also open this folder directly using the “Open Motions Folder” button in the “Motion Recorder” Asset.

Music

Supported Formats: Audio formats

You can use the files in the following scenarios:

  • Music Player” Asset – “Source” Option
  • Play Music” Node – “Source” Port
  • Music Source” Node – “Value” Port

You can also open this folder directly using the “Open Music Folder” button in the “Music Player” Asset.

Particles

Supported Format: Warudo Particle Mod (*.warudo)

You can use the files in the following scenarios:

  • Prop” Asset– “Source” Option
  • Particle Source” Node – “Value” Port
  • Get Random Particle” Node – “Particles” Port
  • Spawn Particle” Node – “Source” Port
  • Throw Prop” Node – “Impact Particle Source” Port

PendulumPhysicsProfiles

This folder is used to store the pendulum physics profile files.

Supported Format: JSON (*.json)

You can use the files in the following scenarios:

  • Motion Capture Assets – “Pendulum Physics” Section – “Load Pendulum Physics Profile” Button
  • Load Pendulum Physics Profile” Node – “Pendulum Physics Profile” Port

You can also open this folder directly using the “Open Pendulum Physics Profiles Folder” button in the “Pendulum Physics” Section of the Motion Capture Assets.

Playground

Supported Format: C# Source Code File (*.cs)

Please check: Playground

Plugins

Supported Format: Warudo Plugin Mod (*.warudo)

Props

Supported Format: Warudo Prop Mod (*.warudo)

You can use the files in the following scenarios:

  • Prop” Asset– “Source” Option
  • Prop Source” Node – “Value” Port
  • Get Random Prop” Node – “Props” Port
  • Throw Prop” Node – “Prop Source” Port

You can also open this folder directly using the “Open Music Folder” button in the “Music Player” Asset.

Scenes

This folder is used to store the Warudo Scene files.

Supported Format: JSON (*.json)

You can use the scene files in the following scenarios:

  • MenuOpen scene

Screenshots

When you use the “Take Screenshot” button in the “Output” Section of a “Camera” Asset, the camera's current output will be saved to this folder in PNG format.

Similarly, when you invoke a “Take Screenshot” Node, the selected camera's current output will be saved to this folder in PNG format.

Sounds

Supported Formats: Audio formats

You can use the files in the following scenarios:

  • Play Sound” Node – “Source” Port
  • Sound Source” Node – “Value” Port
  • Get Random Sounds” Node – “Sounds” Port
  • Throw Prop” Node – “Launch/Impact Sound Source” Ports

You can also open this folder directly using the “Open Sounds Folder” button in the “Play Sound” Node.

SteamVR

This folder contains some files related to the program.
Please do not delete or modify them.

Videos

This folder is used to store the video files.

Supported Formats: Video formats

You can use the image files in the following scenarios:

  • Screen” Asset – “Video Source” Option (“Content Type” should be “Video”)

Additional Subfolders

tip

Some plugins from Steam Workshop may also create additional subfolders under StreamingAssets.

We also recommend you to create the following Subfolders to better manage files related to Warudo:

AssetProfiles

This folder can be used to store asset profile files from “Export asset to file” button.

Blueprints

This folder can be used to store blueprint files from “Export blueprint to file” button.

Contributions

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Authors

Last updated on 2026.01.20